Wednesday, December 14, 2016

Also, had a great semester at school learning zbrush with Jonathan Usiak. Made a couple of props while in the class using zbrush for high rez details.

The gun turret was based on a good image of whom I don't know of the artists name. Figured out I don't need to make guns in order to get a job as an environment artist. Good to know eh?
Here is the progress I am making with Substance Designer; I got a license based on student status in my master's program at The Academy of Art University and I'm learning from those generous people in the industry like Jeremy Estrellado- one of the most generous and experienced people I know-someone, who even working at a high end studio like Ubisoft Massive in Sweden, is willing and kind enough to make time out of his schedule to support others. Also, the above piece is supposed to fit in the below image as the base_floor_1.fbx file. The Art Direction is post apocalyptic modern, with a little bit of sci-fi flavor. I need to get this thing, somehow, into Unreal with its current maps. How will I do it? I do not know yet.

Also, here is a current snapshot of the scene I'm working on currently.
The floor was built out of Substance Painter. I still have to learn the Designer/UE4 production pipeline. Designer is still daunting; I am grateful that there are others who generously share their knowledge over the internet.

BTW, here is a link to where a lot of generous people migrate towards:

If you are lucky-you'll be invited to the discord channel where everyone shares their experiences.

Tuesday, September 27, 2016

Overall progress update. Created the roughness and metallic maps for each of the 3 pipe system pieces.

Monday, September 26, 2016

Hope you can see the normal map. Now, to work on pipe system in Zbrush

Saturday, September 24, 2016